Morpheus

Line: Morpheus
Manufacturer: Lyaeda Systems (hull, drive units) & Asomat Drive Yards (offensive and defensive systems)
Size Class: Dreadnought (4.9km Length, 10^14 kg / 10^25 Watts)
Role: Guardian (Defensive Dreadnought)
Crew: 3 Minimum, 44 Optimum.
Acceleration: 1G Miliary, 3G Overloaded
Deployable Assets: N/A
Offensive Assets: Advanced Adaptive Missile array, QTP Shield Array
Defensive Assets: Capital class Photo-Silver Armour, Ferrene mono-crystal superstructure, QTP Shield Array (4 Primary, 4 secondary, 34 tertiary)

 

I really enjoyed making this model and overall it took less time than similar models of it’s complexity. I feel like there is now a strong design language around this (Lyeada Systems) manufacturer. For now, some of the lesser known manufacturers are going to take up the limelight and some more work on some of the main structures within this universe will start to take the for front.

Blood Fire and Smart Dust

Blood, Fire and Smartdust

Smartdust or Smatter is the general term used to describe military-grade, programmable matter that functions at the nano, pico and femto scales.

 

Smartdust is typically deployed during the beginning of a combat engagement as screens of highly versatile dust. These screens act as defensive particle shields; ablating, reflecting or deflecting enemy fire. Offensively, by generating disassembly fields and and zones of high static charge potential. Or logistically, by converting nearby matter into zones that retrofit and repair friendly vessels, or as local computational networks.

 

The latest version of Smartdust incorporate concepts and technologies directly from the ‘Dust Shaper. Some of these include high-bandwidth, FTL communication; which enables vastly improved computation power. Follotic Link technology, which provides the ability to induce local phase transitions in the very fabric of space-time, greatly increasing offensive capabilities.

 

Featured here is the new ‘Lor’ Class Supercarrier, upgraded with the Smartdust compatible, F-Link arrays.

Shinobi

This design was really an eye opener for me. Technically, each new model tends to be the hardest yet and this was doubly true in this case. Quite frequently, concepts on paper or directly from the mind don’t always translate into screen as you’d expect. It took a long time to get this concept up to the point where I felt there was something special about it.

 

Eos

Eos was the first modernisation of colours, textures and themes across the races. It felt like, Kacylis was naturally an orange, or sand coloured faction with ships that had materials ranging between copper and gold, down to ICE and Ceramic.

 

Arkaedian ships on the other hand either had dark blue painted hulls, or a tarnished chrome like material with blue and purple highlights.

 

So team Red vs team Blue? Well, yes, kinda. It’s a simplification that may help people get into the universe without having to understand which 3 of the 6 manufactures work for who.

Asgard

“This miraculous amalgamation of silica and titanium, shepherd to five dozen vessels that each posses the power of suns, is Asgard.

It is the personification of your will, markers of your domain, with all that lie within it’s shadow defering to your control. – Anon”

Asgard, another capital ship ear marked for a full retrofit. I never quite nailed the rear and the textures on this one. As you can see, this vessel went through a huge number of iterations before I settled on something I felt fit the name

 

Heavily homeworld inspired.